Turnip28 and the Great Eel Day Extravaganza!
Yesterday, I had the opportunity to go play in a narrative event for Turnip28 at the Ordo Fanaticus club house. If you’re not familiar with them, they are a gaming club based out of Portland, Oregon that hosts a vibrant mini-wargaming community. Over the last month, I’ve built models and gotten into the Turnip28 scene, as I’d mentioned in the previous post. The event was an absolute blast and Spenser, the gentleman that organized the whole thing, did an amazing job. As someone that used to run Warhammer tournaments, I can really appreciate all of the hard work he put into it. I even managed to bring home the hardware for killing the most Snobs (command units) after a Toff-off (dueling commanders) and fell all the way tie-breakers after our commanders killed each other in the final round of the duel!
It was also nice to meet some other like minded mini-wargamers, including a couple of gentlemen also working on their own games. One of them I got to speak to a bit more than the other, and his game is getting pretty close to release from the sound of it. I’ll share more information about that when I can, but for now, I’ll leave it to say that it’s good to be making new connections and getting to know the local wargaming scene in more depth. The folks at Ordo Fanaticus that are in the Turnip28 community are great, and I’m looking forward to getting more games in up there in the months to come.
So I suppose I should get to how all of this relates to S.E.E.R. and the work we’ve been doing around our own project! Nathan and I had hit a wall, so to speak, and have been struggling with creative writing. One of the primary reasons for getting back into the gaming scene and playing other games and reading other fiction has been to be inspired and to see how other folks are handling things in their work. As has so often been pointed out by folks much more philosophically minded, there’s nothing new under the sun, and stealing bits from other artists is the most sincere form of flattery. S.E.E.R. is definitely a game that borrows concepts and ideas from predecessors, as any game tends to be. I guess that’s to say that S.E.E.R. is very much my attempt to give back to the wargaming community that’s given so much to me. Maybe next post I’ll actually write about that and my feelings around wargaming in general.
-Wargamer Steve