S.E.E.R Gameplay

Playing a game of S.E.E.R. is not unlike playing other skirmish wargames once you get to the table. We’ve endeavored to make the rules of game play intuitive and easy to understand and relatively streamlined without sacrificing any of the elements and “vibes” we have been aiming for. If a player has experience with roleplaying games or other mini wargames, S.E.E.R. should be relatively easy to pick up, as it infuses elements of both into the game play.

The system itself is based on a d10 rolling system that uses target numbers combined with various stats, not unlike other war games. The number of models needed for each game is typically between 5 and 7, though it depends on how you create your faction and roster. We’ve seen rosters with as few as 3 models and as many as 16. The battlefields for the game are dense with terrain of varying types, much like other skirmish games.

In order to play a game, the players will need at least one set of polyhedral dice including d12s, 10s, 8s, and 6s. Other dice are useful as well, but not required. Also, there should be at least one tape measure to use for determining various distances over the course of the game. A S.E.E.R. rulebook, of course, some models for each player, and scratch paper and a pencil as well.

The topic of models is one of the areas where S.E.E.R. really comes into its own and sets itself apart from other mini wargames. The game’s creation system and rules are written to facilitate the use of ANY models as long as they are between 28 and 32mm scale. That means that almost any models from other war games are compatible, as well as the numerous 3d printable options available that may not have games associated with them. For some examples of model companies we like to use, check out the our “Supporting Us” page.